Dark Gates have finally reached gold! This is a road that have started almost five years ago. Developing a game alongside of full time job, being a dad/husband and everything in between was a challenge in it's own right but a great one. I would like to thank to all supporters who helped a lot in many aspects of development. So without further a do let's see what have been included in 1.0 release.
Finally a background story has been added.
Persistent stats for heroes.
This is a big one. From gold release now all heroes stats are persistent. Let's say you have managed to destroy Dark Gates. Now you can save the game after that and start a new adventure with all the stats carried over from the last game. That also means that who has been killed, stays killed.
Additionally if your whole current party have been killed, this no longer means Game Over. If you choose you can continue current adventure with brand new team, assuming you got some heroes still alive :)
Critical hits and maximum hit while using weapons
Each hero while using a weapon can now score a Critical or Max hit. Critical is a 2x damage hit where Max is a maximum amount of damage by given weapon. Each hit will be indicated by a star and a sound queue while hitting an enemy.
I'm happy to announce an official Italian translation for Dark Gates done by Agata Gubernat.
You love to mod games or are want to see how good you are with your graphic skills? Well Dark Gates can help you here. Game now supports complete theme overhaul. All you need is to copy default theme and start moding. Remember that all filenames needs to stay the same. Game will detect your theme and you will be able to chose it from the options menu.
Bug fixes and other stuff
A big number of bugs have been fixed. Please see change log below to see what has been fixed. Also a new weapon has been added - Mace. Quite deadly if you know how to use it (hint: mastery). Post info fight window is also now added after each fight. Now you can see exactly how much XP each heroes gained and what is your loot.
As of 12th of Oct 2014, Dark Gates have been geenlit on Steam. It means that whoever bought Dark Gates before, a key will be available for you (on your platform of choice) as soon Steam version will be available. When you ask? Well, this is my main focus now to get it out on Steam.
New Dark Gates web page
Best way to see what Dark Gates is about is to go to new official games website at http:/darkgates.dfourgames.com
New: Story Introduction
New: Persistent stats for heroes.
New: Post fight info
New: Continue adventure even if whole team is lost. Pick a new team. Ultimate game over is when all available heroes in game are dead.
New: Themes are now supported from options menu
New: Italian translation
New: Critical hits and maximum hit while using weapons
New: SFX for claws attack
New: Mace weapon
bugfix: If config.cfg is missing game will not start at first run even if config file has been created.
bugfix: Text overlap on confirmation of exit to main menu from party selection menu in French translation.
bugfix: If you want to reset loaded state, item status does not reset.
bugfix: Melee weapon can be chosen even if three is no adjacent enemies.
bugfix: Correct weapon highlight in fight if first line hero don't have adjacent enemies.
bugfix: After fight if you attacked friendly or scared monster, it will not get removed from map until team will move.
bugfix: missing blank space for secondary weapon if weapon is two handed.
bugfix: If Dark Gates are already placed on the map and game is saved, on return to the dungeon a new Dark Gates can appear if Mirror is explored again.
bugfix: Game crashes when Resurrection spell is being used and no heroes died in current fight.