Dark Gates 0.1.2 alpha is out. Changelog :
Bugfix: In fight first selected weapon is set to first available weapon
Bugfix: Dark Gates finally appears
Bugfix: Heroes can die while exploring labyrinth (eg. from traps)
Bugfix: failed bribe attempt results in fight
Bugfix: definite fix - game brakes if item exploration results in fight.
Bugfix: missing info on monster if monster is present with item already explored.
Linux binary tested on Lubuntu, Arch, Slackware, Debian, OpenSUSE, Linux Mint
On Linux Arch game don't want to exit to system properly.
No fullscreen on OSX Lion
Win : After return to Main menu from game and selecting a "New Game" will brake game itself.